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DTSTAMP:20260715T161117Z
LOCATION:Rhinelander Gallery
DTSTART;TZID=America/New_York:20260323T164500
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UID:HFESHCS_2026 International Symposium on Human Factors and Ergonomics i
 n Health Care_sess106_POST235@linklings.com
SUMMARY:From Fear to Trust: Human-Centred Kansei ‎Engineering Applications
  in Pediatric Nuclear ‎Medicine
DESCRIPTION:Zeinab Paymani (Tehran University of Medical Sciences); Saeede
 h Mosaferchi (University of Salerno); and Maryam Tabibzadeh (California St
 ate University, Northridge)\n\nSummary\n\nBackground: Patient safety is a 
 fundamental priority in pediatric nuclear medicine, where ‎the combination
  ‎of radiopharmaceutical injections and diagnostic imaging often triggers 
 high ‎levels of fear ‎and resistance among young patients. They frequently
  displayed crying, ‎screaming, and disruptive ‎movements during injection 
 and imaging processes, creating risks ‎for both themselves and ‎healthcare
  providers. Moreover, patients are typically accompanied ‎by only one pare
 nt or caregiver due to ‎radiation safety protocols. After the injection of
  ‎radiopharmaceuticals, caregivers are ‎required to leave the room, with c
 ontact limited to ‎viewing their child through small ‎observation windows.
  This separation often heightened ‎anxiety for both children and ‎families
 , which in some cases is expressed as frustration toward ‎healthcare staff
 . Combined ‎with the demands of working in a high-stress environment, thes
 e ‎conditions contribute to the ‎loss of experienced pediatric nurses–prof
 essionals who are ‎especially difficult to replace ‎given the specialized 
 skills required in pediatric venous access ‎and patient care.‎\n\nObjectiv
 e: These combined factors highlight the need for human-centred design stra
 tegies to ‎improve ‎the emotional experience for patients, families, and h
 ealthcare providers in pediatric ‎nuclear ‎medicine. To address these chal
 lenges, this study applied Kansei Engineering ‎principles to ‎design affec
 tive, child-centred interventions, which resulted in reduced anxiety ‎and 
 improved procedural ‎safety. Kansei Engineering is a user-centred product 
 development ‎methodology extending ‎traditional Ergonomics by translating 
 consumers’ psychological ‎feelings, emotions, and ‎impressions into design
  elements and engineering parameters (1). By ‎systematically ‎linking subj
 ective experiences with objective design features, it enables ‎designers a
 nd ‎engineers to create products that evoke desired affective responses wh
 ile ‎meeting functional ‎requirements.‎\n\nMethods: This study was conduct
 ed at a pediatric nuclear ‎medicine imaging division of a ‎hospital with 2
 00 participants, as children aged 5–11 years (mean age 7.5), over a two-mo
 nth ‎data collection period. Baseline observations were obtained during a 
 three-month pre-‎intervention period in which nursing staff – ‎who had bee
 n informed that the interventions ‎would begin approximately three months 
 later‎ – ‎continued routine care without any Kansei-‎based or affective en
 hancements. More than twice the number of children included in the ‎interv
 ention phase were observed during this period, and none of the children in
  the ‎intervention cohort had prior exposure to the department or the inte
 rventions. These ‎observations served as the reference for assessing chang
 es in cooperation, anxiety, and safety. ‎This pre-intervention phase allow
 ed us to establish a clear baseline for comparison, ensuring ‎that any obs
 erved changes during the intervention could be attributed to the Kansei-ba
 sed ‎enhancements. The logic behind the study design and developed interve
 ntions were guided by ‎both previous literature and cultural consideration
 s to maximize engagement and reduce ‎anxiety. ‎\n\nThe interventions invol
 ved three components. First, small handcrafted felt dolls (turtle, ‎‎rabbi
 t, chick, and lion‎ – animal figures symbolizing friendliness or strength)
  were introduced ‎‎at ‎the injection phase, which children could pick from
  and receive, as a reward, after they had ‎‎their injection. Referring to 
 the concept of animal-assisted therapy (AAT) (2), which involves ‎introduc
 ing an animal to individuals to foster beneficial effects on their health 
 and well-‎being, the selection of these animals was guided by existing lit
 erature as well as ‎considerations of the relevant cultural context (3, 4)
 . The dolls were ordered to be specifically ‎designed and produced using ‎
 Kansei Engineering principles. Children were also encouraged ‎to describe 
 the reasons for ‎their choice of doll. This initiated additional conversat
 ions to ‎further distract the children and ‎reduce their anxiety. In cases
  of continued crying or ‎resistance, they were further motivated ‎by the p
 romise of receiving an additional doll if they ‎cooperated calmly and expl
 ained their ‎preference in more detail.‎‏ ‏\n\nSecond, in line with the do
 ll therapy (DT) approach and its documented benefits (5), a large ‎fluffy 
 doll was placed in the waiting area, where children remained for approxima
 tely an hour ‎before entering the imaging room. This arrangement was inten
 ded to promote tactile and ‎verbal interaction, thereby helping to reduce 
 the children’s perception of waiting time. Their ‎textures and colours ‎we
 re carefully selected based on Kansei Engineering principles to evoke ‎com
 fort and positive ‎emotions (6). To maintain awareness of the hospital con
 text, the dolls ‎were arranged in small ‎hospital beds within the waiting 
 area, subtly reinforcing the medical ‎setting while softening ‎its atmosph
 ere.‎\nThird, the imaging (CT scan) room ceiling featured a forest scene w
 ith trees and a smiling ‎monkey, as patients would look at the ceiling whi
 le laying down for their procedure. Nurses ‎prompted children to describe 
 the scene during imaging, redirecting patients’ attention away ‎‎from the 
 procedure (7). ‎\n\nResults: Results demonstrated a marked improvement in 
 cooperation and safety. Most boys ‎showed a ‎clear preference for the lion
  doll (approximately 80%), while girls mainly chose the ‎rabbit ‎(about 60
 %) or the chick (around 30%). Boys often associated the lion with strength
  ‎and resilience, expressing that it made them feel powerful and less sens
 itive to pain. In ‎contrast, girls emphasized the comforting and soothing 
 presence of the animals, reporting that ‎they helped alleviate feelings of
  discomfort. In addition, regarding the ceiling, children ‎reported being 
 curious about the monkey’s actions during imaging and felt that time ‎pass
 ed ‎quickly, indicating it served as an effective positive distraction (8)
 .‎ In total, over 75% of ‎children expressed enthusiasm ‎to complete the i
 njection in order to obtain their toy as the ‎reward. Compared with baseli
 ne ‎observations of patients who had not previously received ‎such interve
 ntions, severe crying and ‎resistance were reduced by nearly 80%, and disr
 uptive ‎or unsafe movements declined to less ‎than 15%. Furthermore, most 
 younger children (i.e., ‎those under 6 years old) fell asleep during imagi
 ng, indicating substantial relaxation.‎\n\nConclusion: These findings, obt
 ained through direct ‎observations, confirm the effectiveness ‎of Kansei E
 ngineering in pediatric nuclear medicine. ‎By aligning design elements wit
 h ‎children’s affective needs, healthcare teams can ‎create safer, calmer 
 environments that benefit ‎both patients and healthcare staff. While child
 ren showed strong verbal engagement with all ‎three interventions, it is r
 ecommended that even if implementing all interventions ‎simultaneously is 
 not feasible, applying them individually can still be beneficial.‎\n\n\nRe
 ferences\n‎1.‎	Nagamachi, M. (2002). Kansei engineering as a powerful cons
 umer-oriented ‎technology for product development. Applied ergonomics, 33(
 3), 289-294.‎\n‎2.‎	Palley, L. S., O’Rourke, P. P., & Niemi, S. M. (2010).
  Mainstreaming animal-assisted ‎therapy. ILAR journal, 51(3), 199-207.‎\n‎
 3.‎	Jalongo, M. R., & Guth, L. J. (2023). Animal-assisted counseling for y
 oung children: ‎Evidence base, best practices, and future prospects. Early
  Childhood Education ‎Journal, 51(6), 1035-1045.‎\n‎4.‎	Součková, M., Přib
 ylová, L., Jurčová, L., & Chaloupková, H. (2023). Behavioural ‎reactions o
 f rabbits during AAI sessions. Applied Animal Behaviour Science, 262, ‎‎10
 5908.‎\n‎5.‎	Santagata, F., Massaia, M., & D’Amelio, P. (2021). The doll t
 herapy as a first line ‎treatment for behavioral and psychologic symptoms 
 of dementia in nursing homes ‎residents: a randomized, controlled study. B
 MC geriatrics, 21(1), 545.‎\n‎6.‎	Rosen, B. G., Eriksson, L., & Bergman, M
 . (2016). Kansei, surfaces and perception ‎engineering. Surface Topography
 : Metrology and Properties, 4(3), 033001.‎\n‎7.‎	Biddle, K. S., Boggs, L. 
 M., Wolfe, M. L., Rogers, S., Petersen, C. M., King-Singh, ‎K., ... & Fish
 -Huson, C. (2025). Healing ceilings: A collaborative exploration of ‎pedia
 tric preferences in ceiling tile artwork. Journal of Pediatric Nursing, 81
 , e96-‎e105.‎\n‎8.‎	Jiang, S. (2020). Positive distractions and play in th
 e public spaces of pediatric ‎healthcare environments: A literature review
 . HERD: Health Environments Research ‎& Design Journal, 13(3), 171-197.‎\n
 \nTrack: Digital Health, Hospital Environments, Patient Safety Research an
 d Initiatives, Medical and Drug Delivery Devices, Simulation and Education
 \n\n
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